This page shows a sequence of screenshots taken during a 180-degree spill around the XY-plane. As in the glome/tesseract/sphone world, there is a change of handedness. Here it is somehow more offensive to our sensibilities, however. Originally, going counterclockwise around the near corner of the tesseract, the dots are green, red, blue. After the rotation, they are green, blue, red. If you try this with a real die, you will notice that you cannot achieve the same effect (e.g. if one corner of the die has 1-2-3 around it, nothing you do can ever make it 1-3-2); this "reversal of handedness" is one of the most striking features of operating in a four-dimensional world.


0 degrees

30 degrees

60 degrees

120 degrees

150 degrees

180 degrees


Last updated: 28june2005