This page shows a sequence of screenshots taken during a 180-degree spill
around the XY-plane. As in the glome/tesseract/sphone world, there is a
change of handedness. Here it is somehow more offensive to our
sensibilities, however. Originally, going counterclockwise around the near
corner of the tesseract, the dots are green, red, blue. After the rotation,
they are green, blue, red. If you try this with a real die, you will notice
that you cannot achieve the same effect (e.g. if one corner of the die has
1-2-3 around it, nothing you do can ever make it 1-3-2); this "reversal of
handedness" is one of the most striking features of operating in a
four-dimensional world.
 0 degrees |
 30 degrees |
 60 degrees |
 120 degrees |
 150 degrees |
 180 degrees |
Last updated: 28june2005